Proto-Elvish infodump
Before I get into the actual language I feel I need to explain the circumstances of it a bit. I'm working on this big stupid world building project and I'm doing it ground up, chronologically, instead of creating a cool point in time and then justifying it backwards. Naturally, as is totally definitely super reasonable, I'm also treating languages the same way and creating proto-elvish as a base to derive future languages from.
Because it's true purpose is really just to serve as a jumping off point for these other languages, I'm not too worried about fleshing out the lexicon too much or how convinient it really is to speak. Since, well, all languages evolve to a point of becoming easier to speak and communicate with.
So what do I actually have so far? Let's go over it!
Phonology
Phoneme inventory
Mostly picked my sounds based on gut! But, there is a bit of reason. Most nat-langs have some plosives and vowels in front, central and back. I think there was a bit more to that "basic sounds in natlangs" thing but I forget.
Consonants
Vowels
Phonotactics
I treat the syllable structure as (C)V(V)(C)(C) though (C)V(C)(C) would be more "linguistically correct" but for awkwordz type generators the optional V gets the effect I want better. There are a bunch of contraints I have written down but they're not super well defined honestly, it's mostly just vibes and "hmm this doesn't sound right so it's not allowed."
Stress
Honestly I haven't decided, I'm split between no real stress (like in french) or either on the first or second syllable? Honestly I might just leave stress vague for proto-elvish and split my 3 ideas between the child language families.
Orthography
And now, we reach the point that is simultaneously the most exciting and challenging for me to talk about because I don't trust myself to make sense.
Script
Elvish utilizes a logographic system where markers are added to the sides to provide additional context. It is read from top-down, and the modifiers read from left to right.